Genius Loci,geniusloci | Mathew Clayton | undefined

Hello everyone!

It’s been a little while; belated happy new year to you - and we’re getting toward spring already!

This is just a short update to point you in the direction of an interview about Genius Loci that I have done recently.

My friend Duncan Robertson has his own YouTube channel that explores game design and off-the-beaten-track aspects of games. We finally got around to organising time for an interview and to talk about video game landscapes and gardens, and of course, Genius Loci. Duncan recently published the video, and you can watch it here:  

The Magic of Video Game Landscapes (feat. Rob Dwiar)

We talk about storytelling with landscapes, accuracy, and even touch on the impact of procedurally generated environments in games too, among other things. I’d be thrilled if you could all give it a watch.

Naturally, a YouTube video like this is also highly and easily shareable - so please do exactly that! Send it on to friends, family members, and colleagues, and let’s spread the word to give Genius Loci another boost. Sometimes it’s easier to get excited about a passion project such as this when one actually sees and hears the person actually talk about it, so I’m hoping that this will do exactly that and resonate with folks.

By the way, Duncan’s channel is absolutely worth subscribing to as he often covers such underrated aspects of games or niche ways of looking at them.

I’ll be back to my normal posts soon - I recently went to Devon and one spot on the coast in particular was particularly magical from a landscape perspective, and I was instantly drawing parallels to some games. Anyway, that’ll have to wait until next time!

 

All the best and thanks for the support as always!

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