Virtual Cities: The Contents Revealed
Tuesday, 4 December 2018
Narrowing over forty years, dozens of platforms, a menagerie of genres, and a multitude of game city types (and styles) down to the 45 entries of the Virtual Cities atlas wasn't an easy task. I will not bore you with the details, but know that a few hundred hours were dedicated to researching, playing, re-playing, reading, and finally deciding on 41 of those cities. The remaining four were selected…
A Rather Wintery Civic Update
Wednesday, 21 November 2018
I was hoping to be able to announce the final list of the atlas entries in this update (and was thus postponing it), but am still working with a couple of our super-generous 'Name A City'-level backers on the cities they did like to see featured in Virtual Cities; we are thus not there just yet. Happily though, after dozens of hours of researching…
150% reached - five cities added!
Thursday, 27 September 2018
Amazingly, Virtual Cities hit its very first stretch goal at 150% funded, and five more entries have been added to the book! The atlas will thus now grow bigger to include 45 game cities, and I can't help but thank you all so very, very much. We honestly never really expected this much love, and support to be shown to our project.
Oh, and even though at least another 10 illustration, 5 maps…
The steampunk-ish New Bretagne of Lamplight City
Thursday, 13 September 2018
Brilliant detective adventure Lamplight City by Grundislav Games has just been released on Steam and GOG, and I am happy to announce that its rich, atmospheric, Victorian, steampunk-ish city will be part of the Virtual Cities atlas. What's more, creator Francisco Gonzalez has been kind enough to provide me with a pre-release copy of the game, concept artwork, design documents, and all of the city…
Take a closer look at one of the best video game cities, Grim Fandango’s Rubacava
Monday, 10 September 2018
A Midsummer Update on Virtual Cities
Wednesday, 1 August 2018
It's been a while since the last update on the Virtual Cities atlas, and as you may have noticed the campaign is steadily climbing towards its first stretch goal. Achieving 150% feels like something we can actually reach, and I've thus slightly readjusted our plans to allow for the inclusion of 45 cities in the book; that's roughly an extra 10 illustrations, 5 maps, and over 5000 words.
The Imaginary Realism of Bus Simulator 18
Wednesday, 27 June 2018
Virtual Cities, being an atlas that intends to cover all aspects of videogame urbanism, is, appropriately, also aiming to encompass the entire range of gaming's cities. So, following last week's announcement regarding the inclusion of 0°N 0°W's surreal urban entities, here's a short update to let you know that the contemporary, realistic, and yet imaginary (to the point of utopianism some…
The magical, surreal maps of 0°N 0°W
Friday, 22 June 2018
0°N 0°W was released only a few months ago by indie studio Colorfiction, and is a truly unique exercise in surreal urbanism, and the crafting of strange, dreamlike cities. An unexpectedly meditative interactive experience exploring the possibilities of imaginary, experimental planning, I simply had to include in the Virtual Cities atlas.
As visiting 0°N 0°W can be pretty…
Expanding Virtual Cities -- The Stretch Goals
Wednesday, 20 June 2018
I never expected Virtual Cities to be funded in less than three weeks, and both I and Maria Kallikaki are truly grateful for your support, and very excited to be working on our atlas of game cities. Also, having discussed things with the lovely people of Unbound we are now in the happy position of being able to announce our stretch goals:
- At 150% of the funding goal five additional cities…
The Continuous City by Gareth Damian Martin
Wednesday, 13 June 2018
Game cities are a fascinating subject, and as is the case with all fascinating subjects, they can be approached, explored, and appreciated in a multitude of ways. Readers intrigued by our Virtual Cities atlas might thus also be interested in a radically different approach.
The Continuous City by Gareth Damian Martin is a collection of wonderful, black and white, analogue photography exploring…
Virtual Cities is happening!
Tuesday, 5 June 2018
First of all, a huge THANK YOU to all you wonderful people who helped the Virtual Cities campaign reach its funding goal in less than three weeks! Both I and Maria Kallikaki are beyond excited in the knowledge that our atlas is indeed happening! We also now know how (and where) to spend our summer.
What's more, we are looking --along with the wonderful team @ Unbound-- for ways of making this…
Two Brand New 'Virtual Cities' Pledge Levels
Tuesday, 29 May 2018
Popular demand --expressed both publicly in the book's FAQ secion, and privately via emails-- led us to the inclusion of two new pledge levels for the Virtual Cities campaign:
- the Signed Bookplate and Postcards (a special offer) level offering the book, the signed bookplate, and the postcards,
- and the Book Bundle pledge aimed at retailers, and indie shops featuring five copies of the atlas…
Fallen London and the Cartography of a Thousand Stories
Friday, 25 May 2018
Fallen London, the wonderfully dark and deliciously devilish Victorian Gothic metropolis of Failbetter Games, and also the intricate urban setting of both Fallen London and Sunless Sea will be a part of the Virtual Cities atlas!* What's more, the incredibly generous people of Failbetter Games shall be helping me and Maria Kallikaki map this fabulously intricate imaginary city, capture and re-interpret…
An Update on the Virtual Cities campaign
Thursday, 24 May 2018
We have decided to remove all references to GTA V, and Los Santos, as well as all references to Bioshock from the campaign (and the relevant updates). We will be focusing on other virtual cities instead.
10 Virtual Cities cities revealed!
Tuesday, 22 May 2018
Thank you all for the wonderful, heart-warming support!
The Virtual Cities atlas, this artful, and very cartographic journey through gaming's cities would never be possible without the love you have shown it (and us). Honestly, thank you!
The campaign is already approaching the point of being 50% funded, and I'm certain that by spreading the word even further, we'll be hitting 100% very soon…
Welcome to the very real Virtual Cities campaign
Friday, 18 May 2018
Back in 2017 I and artist Maria Kallikaki decided that launching a virtual cartographic expedition to map, explore, and capture the essence of gaming's most intriguing cities would be an adventure worth embarking on.
Now, almost a year later I can't help but feel we are almost there. Virtual Cities is happening, and I'd like to ask all you wonderful people for your help in spreading the word on…