Round-up: Book Excerpts From April 2 – April 7

Monday, 9 April 2018

Hi, all,

In case you missed the announcement in my previous update, I'll be posting a short excerpt from ROCKET JUMP on Twitter every weekday and most weekends. I'll post a round-up with links to those excerpts so you can find them in one place. Each round-up will build on the last, meaning if you missed an excerpt from a week or two ago, check the latest round-up to find both previous and current posts.

Below you'll find links to this week's excerpts. If you've supported ROCKET JUMP on Unbound, please consider liking and retweeting these excerpts to help spread the word about the book's campaign.

  • April 2: Establishing #Quake 2's setting, story, and themes gave id's artists more opportunities to explore their color palette. Find out more in Rocket Jump, now available for pre-order on @unbounders: #gaming #fps
  • April 3: In today's excerpt from Rocket Jump, #Quake designer @americanmcgee talks his friendship with Trent Reznor. Learn more about the making of Quake and other #FPS games from the '90s in Rocket Jump:
  • April 4: Dive deep into the making of Rise of the Triad ('94) in this excerpt from Rocket Jump: #Quake and the Golden Age of First-Person Shooters. Up for pre-order @unbounders:
  • April 5: Design, art, and… music? #Quake 2 and Quake 3 designer Jennell Jaquays can do it all. Well… almost. Learn more about Rocket Jump on @unbounders:
  • April 7: Did You Know? #Quake 3 started as an in-house expansion for Quake 2, but @ID_AA_Carmack had other ideas. If you liked this excerpt, consider pre-ordering Rocket Jump on @unbounders:

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