The Rocket Jump coverage train rolls on, making two more stops en route to publication. First up is an interview on SyFy Wire, where Alex Kane talked to me about the influence of Quake and N64 classic GoldenEye007 on contemporary first-person shooters.
Just last night I published a Medium blog detailing my approach to playing with the structure and format of nonfiction for Rocket Jump. If you're interested in the nitty-gritty of writing process, you should enjoy this.
As always, I'm enormously proud of Rocket Jump but I need your help to bring it across the finish line. If you've backed the book on Unbound, please spread the words to friend, family, colleagues, and acquaintances whom you think will find it of interest.
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