Less than 12 hours in and ROCKET JUMP has 27 backers and is 3% funded toward its goal. Backers, thank you so much for your support.
Crowdfunding is a marathon, not a sprint. Fortunately I've still got lots of info and sneak peeks to share.
If you missed it, I did a Reddit AMA (Ask Me Anything) earlier to let folks pick my brain about Quake, id Software, the book, my writing process, and any and every question related to first-person shooters from the 1990s. You can read through that here.
Starting next week, I'll be sharing some of the media I plan to include in the book such as snippets from design documents, extracts from my interviews, and an extensive look at the writing of ROCKET JUMP.
If you're excited about the book, please help spread the word. Share the link to the book's project page on social media ( unbound.com/books/rocket-jump/ ) with the hashtag #RocketJump, and encourage any friends interested in gaming and/or books about gaming culture and design to check out the project.
Have a great weekend, and look forward to more info about ROCKET JUMP!
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