Hello, Rocket Jump supporters!
I apologize for the radio silence as of late. Unbound and I have been quietly preparing the next phase of the campaign, and, yes, despite appearances, there is a next phase that we believe will galvanize interest in the book. We've discussed several options, and I look forward to sharing our preference with you in the very near future.
In the meantime, you can…
In case you missed it, I joined ARGcast (Another Retro Gaming Podcast) co-host and fellow writer-in-arms David Giltinan to talk about Rocket Jump, Quake, and other FPS games from the '90s. You can listen here.
I'm back with another round-up of tweets containing excerpts of Rocket Jump. If you missed any excerpts posted over the week of April 9-13, use the links below to do some reading.
In promotional news, I'll be joining the ARGcast (Another Retro Gaming Podcast) later today to talk Rocket Jump and FPS games from the '90s. I'll share a link to the podcast as soon as it's available…
In case you missed the announcement in my previous update, I'll be posting a short excerpt from ROCKET JUMP on Twitter every weekday and most weekends. I'll post a round-up with links to those excerpts so you can find them in one place. Each round-up will build on the last, meaning if you missed an excerpt from a week or two ago, check the latest round-up to find both previous and current…
Greetings, Quakers! (I'm not sure that's what that word means.)
Each weekday—and the occasional Saturday and Sunday—I'll be posting a short excerpt from ROCKET JUMP on Twitter. It follows that each week I'll post a round-up with links to those excerpts so you can find them in one place. Each round-up will build on the last, meaning if you missed an excerpt from a week or two ago, check the latest…
Be sure to catch my interview with Arcade Attack, where I talk about Rocket Jump, Quake, FPS games in general, and some of my earliest video game-related memories. Great questions and a fun interview.
In other news, Rocket Jump is 20% funded! As always, please help me spread news of RJ far and wide by sharing the book's project page with your friends and family.
In celebration of Rocket Jump's campaign reaching its one-month milestone yesterday, March 16, I've published one of the book's later chapters. "Threading the Needle" is an oral history of the making of the original Team Fortress mod for Quake. You can read it on Shacknews, where Rocket Jump was originally published, and where you can read two additional chapters.
The Rocket Jump coverage train rolls on, making two more stops en route to publication. First up is an interview on SyFy Wire, where Alex Kane talked to me about the influence of Quake and N64 classic GoldenEye007 on contemporary first-person shooters.
Just last night I published a Medium blog detailing my approach to playing with the structure and format of nonfiction for Rocket Jump. If you're…
Last week I participated in a great interview with Leon Cox, one of the hosts of the Cane and Rinse podcast. Leon and I talked Rocket Jump, FPS games of the '90s, the Unbound publishing platform, and more. Give it a listen here. (As a huge Resident Evil fan, I must also recommend their discussion of the development of RE2 and "RE 1.5," the initial version of RE2 that was scrapped in favor of the one…
Several gaming podcasts have hosted me to talk about Rocket Jump, Quake, and first-person shooters from the 1990s. This past week I spoke with the crew from Retro Hour, a podcast based in the UK that covers all things old-school gaming and popular culture: http://bit.ly/2F4ca8m
On Friday, I spoke with Matt Barton, gaming historian and host of the excellent weekly YouTube show Matt Chat…
Hey, Rocket Jump supporters,
Exciting news! John Romero, co-founder of id Software and co-creator of Commander Keen, Wolfenstein 3D, Doom, Quake, and too many other excellent games to count, is stoked for Rocket Jump. So stoked that he'll sign your book if you pledge to the Unbound campaign's brand-new SUPER COLLECTOR tier.
The SUPER COLLECTOR tier offers a hardcover featuring a John Romero…
Rocket Jump's crowdfunding campaign has been active for a week and it's already appealed to over 70 backers. More than 20 pledges poured in during the past 24 hours. Thank you so much for your interest and support thus far.
With the campaign's first week in the bag, I'd like to provide an update on coverage so far and promotion planned for the future. Part of crowdfunding…
Less than 12 hours in and ROCKET JUMP has 27 backers and is 3% funded toward its goal. Backers, thank you so much for your support.
Crowdfunding is a marathon, not a sprint. Fortunately I've still got lots of info and sneak peeks to share.
If you missed it, I did a Reddit AMA (Ask Me Anything) earlier to let folks pick my brain about Quake, id Software, the book, my writing process, and any…
Last Updated: February 16, 2018 – 824am ET
Do you have a question I haven't answered? Visit the Q&A section of Rocket Jump's Unbound page and ask away! Frequently asked questions will be added here over the course of the book's crowdfunding campaign and production schedule.
Q: What is Rocket Jump: Quake and the Golden Age of First-Person Shooters?