The Secret History of Mac Gaming

By Richard Moss

The untold story of a creative, innovative, fiercely-independent gaming scene that was serially ignored by the outside world

Monday, 18 July 2016

Make or break time: we need a big push

Hey folks. Sorry it's been a while since the last update. I've had my head down working on the book — trying to get through the last of the interviews and to write more of the thing.

I'm sure many of you will be pleased to know that I've added another early Bungie person (Doug Zartman) to the ranks of developers interviewed. Hoping to add a couple more before I write that chapter, but I think there'll be enough for a great story even if I'm left with only Doug, Matt Soell, Alex Seropian, and the tremendous online Bungie archives. I also recently talked to Eric Sirkin, who managed the Pippin development team (and also oversaw the original FireWire development at Apple), and started talking to a couple of guys who know a lot about the Virtual World Entertainment Battletech arcade pods. These were big, expensive arcade machines with Macintosh internals that supported real-time online multiplayer around America in the early-to-mid 1990s. I hadn't heard of them before, but they sound really cool.

Now, onto more serious matters:

We're nearing the end of the campaign, and we're still a long way short of the mark. But there is still hope. If each of you can get just one friend to back the project at the Hardback reward level, we'll comfortably pass the target. We also have the option of reducing the target slightly by compromising on production quality — say, greyscale rather than colour printing or perhaps fewer images or even something more drastic. But I don't think it's worth crossing that bridge unless we can get another 10-20%.

So please, try one more time to persuade your friends, acquaintances, relatives, co-workers, and enemies to make a pledge. If you were hoping for some other reward — maybe a poster or art print from your favourite Mac game or a chance to chat to your favourite Mac game designer — let us know and we'll try to set it up.

And as always, if you have questions, comments, or suggestions, let me know. You can leave a comment here or on the campaign page, or Tweet me @MossRC or email me on rich.c.moss at gmail.

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Matt Lee
 Matt Lee says:

I've told everyone I could think of... hope it makes a difference!

posted 19th July 2016

Patrick Delahanty
 Patrick Delahanty says:

Leo mentioned this on MacBreak Weekly today. That's how I learned about it. I *HAD* to get this. (I did the fighter pilot voices in Escape Velocity.)

posted 19th July 2016

Guido Rößling
 Guido Rößling says:

I just shared it on my FB page, hope it helps...

posted 20th July 2016

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