The Secret History of Mac Gaming

By Richard Moss

The untold story of a creative, innovative, fiercely-independent gaming scene that was serially ignored by the outside world

Thursday, 12 May 2016

28% funded in one-sixth of the campaign; now to push for 35% in our third week

One-sixth of the way into the campaign, we're 28% funded. This is fantastic, and I want to thank you all for your support so far (it's really meant a lot to me!), but things are starting to slow down. So please continue bugging people to pledge.

Let's aim to hit 35% by this time next week.

For those of you who don't follow me on Twitter, I shared a new tidbit that came from a recent interview with Joe Sparks. He co-created Spaceship Warlock, which was billed as an "interactive movie" and was released in 1991 as one of the first CD-ROM games. He told me that he and Mike Saenz lived on opposite sides of the US. This was before the Internet, so they couldn't share files online, and they couldn't burn CDs because CD burners cost thousands of dollars. Nor could they use floppy disks because they'd only fit a couple of files on each one. So they shipped a then-huge 120 MB (yes, megabyte) hard drive back and forth.

A few new bits of coverage:

  • I was interviewed for the RetroMacCast about how and why I came to be writing this book.
  • Lifehacker's Editor-in-Chief Alan Henry wrote a few paragraphs about my book and his own experience with Mac gaming in the late 90s as part of his weekly Brain Buffet.
  • Dan from PPC Luddite wrote a short blog post encouraging people to pledge.
  • And a bunch of new tweets and forum discussions (and I hope also Facebook posts).

If you know anyone with a blog or podcast or who works in media and whose audience might be interested, do give them a poke about giving us some coverage. It doesn't lead directly to many pledges, but it does help a lot with exposing the book to more people and with reminding those who've already heard about it that we're still here. (Direct referrals from email and instant messaging have accounted for around two-thirds of pledges so far.)

Next steps

I'll be switching my focus soon to producing and publishing book-related content. I've finished scripting my podcast story on The Manhole and should have the production (music, sound effects, voiceover, and editing) done within a week. I'll also post an essay on Medium next week and look through my research material to see if there are any freelance pieces I can do with the bits that'll likely be leftover at the end.

I'm pondering some Mac game list or retrospective articles as well as some YouTube videos and/or Twitch streams, too. Just need to think about where, when, and how. Email me on rich.c.moss at gmail if you have thoughts or offers on this front.

Thank you to those of you who've reached out to offer assistance or just to share your Mac gaming memories. I'm touched by your support and so happy to know that I'm not alone in thinking that the Mac gaming scene was a special one back in the Classic days.

Keep writing in, keep spreading the word around, and keep bugging your friends to pledge. We can totally hit 35% in the next week. Let's do this.

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